Camera
The camera field exposes the Ctx THREE.Camera instance. The renderers camera
is always an orthographic camera.
grid(); sphere(32); update((_, elapsed) => { const x = Math.cos(elapsed * 0.1) * 200; const z = Math.sin(elapsed * 0.1) * 200; camera.position.set(x, 100, z); camera.lookAt(0, 0, 0); });