Camera

The camera field exposes the Ctx THREE.Camera instance. The renderers camera is always an orthographic camera.

grid();
sphere(32);

update((_, elapsed) => {
    const x = Math.cos(elapsed * 0.1) * 200;
    const z = Math.sin(elapsed * 0.1) * 200;

    camera.position.set(x, 100, z);
    camera.lookAt(0, 0, 0);
});